
I like to take a rookie in the first squad. The 2nd team has the harder duty, and should have the higher ranked soldiers. You will be selecting 2 squads of 2 soldiers who will be joined by a Reaper and a Skirmisher respectively. For new players it is going to be rough but very lucrative as you gain a new soldier and a bunch of XP. This mission should be easy for experienced players as it mostly follows a script. If you enabled “Lost and Abandoned”, it will occur next. Getting through the first month - Lost and Abandoned: I suggest speeding up the construction of the GTS. If you win the 2nd mission, don’t forget to assign your new engineer to a job. The key to victory in this mission, and most every variety of XCOM is to not activate multiple pods at the same time so try not to do that. Also, the AI cheats a bit, and the nearest pod will move to stay between you and the objective. Don’t try to maneuver around pods, as this usually just wastes time and gets you surrounded. Move fast, and get a good ambush on the first pod you encounter. Sometimes this is the best time to kill him as he will often be out of cover.Įvery other mission type (Hack Terminal, Destroy Relay, Protect Relay, etc.) requires speed rather than stealth. Once he gets to the evac zone, he will not immediately disappear. He is very dangerous, so don’t leave your soldiers vulnerable as you chase him. At the very least, you should be far enough into the map, that you can intercept the Commander as he retreats to the evac flare. Ideally you use your Concealment ambush on the Field Commander himself (very hard to pull off). Once you go loud, the Field Commander will try to retreat, and you will only have about 4 turns to find and kill him.

Even if you can’t find the Commander, you need to get further into the map before ambushing a pod. This is not easy, as it means sneaking around the map without triggering any pods or getting surrounded. If the 2nd mission is “Neutralize Field Commander” you want to find him before you break Concealment. You may want to build a Flash Grenade, which is expensive, but they are very good at disabling a Sectoid that has mind controlled one of your soldiers. Again grenades and a good initial ambush are crucial to winning the 2nd mission. Surviving soldiers will now be squaddies and have new abilities, but they are still weak and easy to kill. The 2nd mission is even harder than gatecrasher. Getting through the first month - Base Strategy: You can fall back to high cover and roof tops, leaving some well positioned soldiers on overwatch. Try not to let him take 2 actions from high cover, which allows him to mark then shoot, which is very dangerous. The Advent Officer is very dangerous, but if he is flanked or out of cover, he will often just move and mark. Grenades are crucial on this mission, but you only get 4. Some other tips:īeware of mind control prioritize killing the sectoid. If the enemy does not come to you, then you may want to move forward cautiously, 1-2 tiles a turn, then enter overwatch.

It is critical to not trigger both of the remaining pods at the same time.

Then you need to stay put, reload and overwatch, hoping the 2nd pod comes to you. The grenade will wound all of them (usually kills one) then any hit will finish off the enemy. You can initiate the ambush with a grenade while the other soldiers are on overwatch.

To do this, it is best to get on top of a building for the height advantage. For the Gatecrasher mission, it is very important to get a good ambush from concealment and eliminate the first pod you encounter without taking injuries. The first few missions in WOTC are very difficult.
